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SPACE OPERA campaign started
Raymond Long's blog: 2016-Feb-02
Gaming > SPACE OPERA Campaign

I've started playing in a campaign of the roleplaying game SPACE OPERA, published by Fantasy Games Unlimited in 1980. The setting is classic space opera: hyperspace, cat people, lizard people, sentient crabs, psychics, and space nazis. As in TRAVELLER, you have a ship which you try to keep running and use to make money.
The game system is overcomplicated, but fortunately the GM is running a simplified version. One thing I like about SPACE OPERA is that there are a lot of skills, and you need a crew with a good spread of skills. Tech skills are important to keep a ship running, so combat skills aren't the most important thing.
We now own a freighter which, according to the manual, needs 35 technicians and 5 astronauts as crew. Our crew of 11 consists of 6 fighters, 2 pilots, 1 engineer, 1 technician and 1 medic. We've had the ship specially fitted so that most things run automatically, but still we're desperately short of tech skills.
We had a fight with some intruders in the engine section. The GM rolled for our missed blaster shots against the armour value of the walls. They needed a 10 on D10 to penetrate, and fortunately none rolled 10s. If they had, the blaster shots would have entered the reactors, engines or fuel tanks. Eeeeek!
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